GameTest - Trus Little Man (PC) | Game Side Story - The Independent, but not that ...
Home PC MAC Steam GOG Desura One PlayStation 4 Xbox Xbox 360 Xbox Live Arcade PlayStation 3 PSN PSP PSVita WiiU Wii 3DS DS DSi WiiWare DSiWare eShop Android Smartphones & Tablets Apple Tests Previews Retro Records Interviews Videos Forums
Tags: advice, criticism, GameTest, trus little, little man trus, note, bone, PRC Productions LTD, review, test, trus man
Go in search of your dog mysteriously disappeared in the mixing platform and puzzle game. In the unlikely cross between Super Mario and Tetris, you control a little boy can show puzzle pieces to create a path. One goal: reach the exit door having recovered night light his first key level.
The game is very simple to learn, the arrows night light to move the character, the spacebar to jump, the tab key to reveal a puzzle piece that can rotate before the drop, the backspace to delete the last part installed and then the enter key to move back a little horizontal auto scrolling. This is also the whole point of the game, you will constantly have to create you a faster way to not exit the screen and lose the game.
To complete a level perfectly, you not only get the key, but also all the bones scattered throughout the course. night light The game consists of six worlds of five levels each, providing correct service life (especially if you are trying to recover all every time).
The basic idea is really pleasant and you go through the first few levels with a smile, the ability to bring up pieces to create paths being really nice. Unfortunately, this concept is slowing too quickly. There will be only three "changes" during your adventure: a bonus to reverse the direction of scrolling and offering attractive levels, lower your power "back in time" (initially you can use all about the 10s, you must wait 25s later) and finally a bonus to stop scrolling ... and that's night light it! Levels are linked, are similar and fatigue settles very quickly.
In fact I am in bad faith when I say that the levels are similar, the background changes every time is always at least as ugly as before. Take a windows wallpaper, switch it to 256 colors, add a mosaic filter and you get about what there is in the game I do not usually stay for the games because of the graphics, especially for independent, but this is not possible otherwise. Not only is it incredibly ugly, but there is no consistency and more. The game features a little boy going in search of his dog. So we guess it will pass through different environments, there will be a certain logic in the sequence of levels and they have a link between them (eg the 5 levels of world 3 happen in the snow). Well no! Each course has nothing to do with the previous one, introducing an unpleasant sensation to chain generic night light levels night light without having provided the printing progress in the adventure. It is a pity that the drawings acting cinematic introduction are rather pretty and introduce an atmosphere that can not possibly find for more ...
Last problem: as the character meets the finger and the eye, as we can not say the same parts that are revealed. The blocks are slow to move, sometimes you score a downtime for the action to be taken into account and the fact that the room is completely random to come makes some really annoying passages. The more you advance night light in the game and you will have less time to create your path and avoid obstacles, sometimes you lose only because many unnecessary pieces are chained.
Ultimately night light Trus Little Man is an original game, with a good basic idea but struggling to renew itself. It will be a little for the sake of discovery, but its graphics do not really encourage to continue the adventure and it will really do violence to complete the 30 levels available (and I take my hat off to those who succeed in the finish perfectly with all the bones).
Home PC MAC Steam GOG Desura One PlayStation 4 Xbox Xbox 360 Xbox Live Arcade PlayStation 3 PSN PSP PSVita WiiU Wii 3DS DS DSi WiiWare DSiWare eShop Android Smartphones & Tablets Apple Tests Previews Retro Records Interviews Videos Forums
Tags: advice, criticism, GameTest, trus little, little man trus, note, bone, PRC Productions LTD, review, test, trus man
Go in search of your dog mysteriously disappeared in the mixing platform and puzzle game. In the unlikely cross between Super Mario and Tetris, you control a little boy can show puzzle pieces to create a path. One goal: reach the exit door having recovered night light his first key level.
The game is very simple to learn, the arrows night light to move the character, the spacebar to jump, the tab key to reveal a puzzle piece that can rotate before the drop, the backspace to delete the last part installed and then the enter key to move back a little horizontal auto scrolling. This is also the whole point of the game, you will constantly have to create you a faster way to not exit the screen and lose the game.
To complete a level perfectly, you not only get the key, but also all the bones scattered throughout the course. night light The game consists of six worlds of five levels each, providing correct service life (especially if you are trying to recover all every time).
The basic idea is really pleasant and you go through the first few levels with a smile, the ability to bring up pieces to create paths being really nice. Unfortunately, this concept is slowing too quickly. There will be only three "changes" during your adventure: a bonus to reverse the direction of scrolling and offering attractive levels, lower your power "back in time" (initially you can use all about the 10s, you must wait 25s later) and finally a bonus to stop scrolling ... and that's night light it! Levels are linked, are similar and fatigue settles very quickly.
In fact I am in bad faith when I say that the levels are similar, the background changes every time is always at least as ugly as before. Take a windows wallpaper, switch it to 256 colors, add a mosaic filter and you get about what there is in the game I do not usually stay for the games because of the graphics, especially for independent, but this is not possible otherwise. Not only is it incredibly ugly, but there is no consistency and more. The game features a little boy going in search of his dog. So we guess it will pass through different environments, there will be a certain logic in the sequence of levels and they have a link between them (eg the 5 levels of world 3 happen in the snow). Well no! Each course has nothing to do with the previous one, introducing an unpleasant sensation to chain generic night light levels night light without having provided the printing progress in the adventure. It is a pity that the drawings acting cinematic introduction are rather pretty and introduce an atmosphere that can not possibly find for more ...
Last problem: as the character meets the finger and the eye, as we can not say the same parts that are revealed. The blocks are slow to move, sometimes you score a downtime for the action to be taken into account and the fact that the room is completely random to come makes some really annoying passages. The more you advance night light in the game and you will have less time to create your path and avoid obstacles, sometimes you lose only because many unnecessary pieces are chained.
Ultimately night light Trus Little Man is an original game, with a good basic idea but struggling to renew itself. It will be a little for the sake of discovery, but its graphics do not really encourage to continue the adventure and it will really do violence to complete the 30 levels available (and I take my hat off to those who succeed in the finish perfectly with all the bones).
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